As part of the Unity Essentials Pathway, you must create a simple physics based scene where the goal is to ensure that the ball doesn’t touch the lava.
The ball itself consists simply of a Sphere with a Material.
A Physic Material set to bouncy.
And a default Rigid Body.
The rest of the scene is made up of a Plane with another Material applied, and a series of Cubes that look like ramps for the ball to travel down.
The final part of the tutorial consists of publishing the finished scene online, which is what I’m doing here.
**Important: ** This is intentionally not interactive.