Throughout my dev journey, I’ve observed that it’s vitally important to keep learning and pushing yourself - it doesn’t always need to be relevant to your career trajectory, you simply need to regularly be doing something.

This page organises the projects I am working on, consider all of them WIP unless in a section that implies otherwise.

Learning

The learning pieces on this page are intended to show the progress I make so I can look back later on to see how far I’ve come.

Many of these start off as very basic, however I’m following a series of Learning Paths for Unity intended to ensure that motivation isn’t lost.

Unity

2, Games

2a, Feed the animals

As part of the Unity Junior Programmer Pathway, the second tutorial has you creating your first feature rich game. specifically a simple game where animals rush towards you and you need to feed them by firing a food item at them.

Feed the animals scene

1, Scenes

1c, Mod the cube

As part of the Unity Junior Programmer Pathway, the final quiz for the Create with Code 1 module tutorial in Unit 2 has you modifying an existing scene.

This is the first introduction to using a script to generate a Primitive Object.

Cube modified by code scene

1b, The floor is lava

As part of the Unity Essentials Pathway, the second tutorial has you creating a simple 2D scene reminiscent of Pachinko, which uses various standard 2D components to bounce a ball around obstacles, trying to reach the boxes at the bottom.

Pachinko scene

1a, The floor is lava

As part of the Unity Essentials Pathway, you must create a simple physics based scene where the goal is to ensure that the ball doesn’t touch the lava.

The floor is lava scene

In-flight