Throughout my dev journey, I’ve observed that it’s vitally important to keep learning and pushing yourself - it doesn’t always need to be relevant to your career trajectory, you simply need to regularly be doing something.
This page organises the projects I am working on, consider all of them WIP unless in a section that implies otherwise.
Learning
The learning pieces on this page are intended to show the progress I make so I can look back later on to see how far I’ve come.
Many of these start off as very basic, however I’m following a series of Learning Paths for Unity intended to ensure that motivation isn’t lost.
Unity
2, Games
2a, Feed the animals
As part of the Unity Junior Programmer Pathway, the second tutorial has you creating your first feature rich game. specifically a simple game where animals rush towards you and you need to feed them by firing a food item at them.
1, Scenes
1c, Mod the cube
As part of the Unity Junior Programmer Pathway, the final quiz for the Create with Code 1
module tutorial in Unit 2
has you modifying an existing scene.
This is the first introduction to using a script to generate a Primitive Object.
1b, The floor is lava
As part of the Unity Essentials Pathway, the second tutorial has you creating a simple 2D scene reminiscent of Pachinko, which uses various standard 2D components to bounce a ball around obstacles, trying to reach the boxes at the bottom.
1a, The floor is lava
As part of the Unity Essentials Pathway, you must create a simple physics based scene where the goal is to ensure that the ball doesn’t touch the lava.